Stefano Tommesani

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Results 1 - 13 of 13

Programming/Video
The ViBe algorithm In the paper "ViBe: A universal background subtraction algorithm for video sequences", Olivier Barnich and Marc Van Droogenbroeck introduce several innovative mechanisms for motion detection: Pixel model and classification...
Tuesday, 15 October 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Static Frame Difference sPSBGh1immI StaticFrameDifferenceBGS Frame Difference M13RCAnu4GE FrameDifferenceBGS Weighted Moving Mean 19kGi-q63_0 WeightedMovingMeanBGS Weighted Moving Variance 9iiq-oGqDfs...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Fuzzy Sugeno Integral (with Adaptive-Selective Update) of Hongxun Zhang and De Xu (2006) paper link YdlKJaukv_U Background subtraction is a method typically used to segment moving regions in image sequences taken from a...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Gaussian Average of Wren (1997) paper link 2EXjQHKnAMo Pfinder is a real-time system for tracking people and interpreting their behavior. It runs at 10Hz on a standard SGI Indy computer, and has performed reliably on...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Gaussian Mixture Model of Stauffer and Grimson (1999) paper link rCTqOYFSEmA A common method for real-time segmentation of moving regions in image sequences involves “background subtraction,” or thresholding the...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Type-2 Fuzzy GMM-UM of Baf et al (2008) paper link mbvK3NFWlTA Background modeling is a key step of background subtraction methods used in the context of static camera. The goal is to obtain a clean background and then...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Texture BGS of Heikkila et al. (2006) paper link 7Ie05V-bBhQ This paper presents a novel and efficient texture-based method for modeling the background and detecting moving objects from a video sequence. Each pixel is...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Pixel-Based Adaptive Segmenter (PBAS) of Hofmann et al (2012) paper link DjCLUQg4dow In this paper we present a novel method for foreground segmentation. Our proposed approach follows a non-parametric background modeling...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Adaptive SOM of Maddalena and Petrosino (2008) paper link o7VdgyoxPgA Detection of moving objects in video streams is the first relevant step of information extraction in many computer vision applications. Aside from the...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Performance map Eigenbackground / SL-PCA of Oliver et al (2000) paper link 4c1lLY3ta08 We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task [1]. The...
Monday, 23 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
The bgslibrary by Andrews Sobral includes over 30 background subtraction algorithms, a common C++ framework for comparing them, and an handy C++/MFC or Java app to see them running on video files or live feed from a webcam. I have run all the...
Wednesday, 18 September 2013 | Print | PDF |  E-mail | Report | More...
Programming/Video
Here is video footage from a real-life scene: it's a windy day, so the camera is slightly shaking, and there is a lot of action happening in the road below. This video sequence is useful for the following tests: - checking the direction...
Thursday, 13 September 2012 | Print | PDF |  E-mail | Report | More...
Programming/Video
An application of mine uses DirectDraw to draw video frames on multiple screens, and so far the visualization pipeline used a group of off-screen YUV surfaces that, at the end of the process, are drawn into the primary surface. So this is the code...
Friday, 27 July 2012 | Print | PDF |  E-mail | Report | More...
 


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